Dragon Age: Origins
A cheat-ek használatához engedélyezni kell a fejlesztői konzolt.
Ezt a következőképpen teheted meg:
1. Hozz létre egy parancsikont a daorigins.exe fájlhoz, mely például a C:\Games\Dragon Age\bin_ship\daorigins.exe útvonalon érhető el (ha más helyre telepítetted az elérési út más lesz). Ezután jobb klikk a fájlra, majd kattints a 'Parancsikon létrehozása' menüpontra!
2. A létrehozott parancsikon tulajdonságainál a 'Parancsikon' fülre kattintva látható lesz a 'Cél' mező, melynek végére írd be: -enabledeveloperconsole, úgy hogy így nézzen ki:
"C:\Games\Dragon Age\bin_ship\daorigins.exe" -enabledeveloperconsole
Figyelj, hogy az elérési út idézőjelek között van, a konzol engedélyezése ezen kívül kell legyen!
3. Indítsd a játékot az előbb létrehozott parancsikonnal!
(Megjegyzés: a 0 átállítható más gombra is, ha ez valamiért nem felel meg. Ehhez a Dokumentumok\BioWare\Dragon Age\Settings\ mappában található keybindings.ini fájlban keresd meg a OpenConsole_0=Keyboard::Button_0 sort és írd át a sor végén található 0-t egy neked szimpatikusra.)
4. Játék közben a 0 előhozásával hívhatod elő a konzolt, ahova beírhatod a cheat kódokat.
Figyelem: Írás közben nem látod, amit írsz, helyette a képernyő tetején más karakterek jelennek meg. Figyelj, hogy ne gépeld el!
A következő kódok közül válogathatsz:
- runscript appearance X - Megváltoztatja a karakter kinézetét a beírt kinézetre (X helyére egy számot kell írni, a lista lejjebb látható)
- runscript addxp X - XP-t ad az X értékének megfelelően
- runscript zz_money X - Az X értékének megfelelő mennyiségű rézpénzt (copper) ad. (1000 copper = 1 gold)
- runscript pc_immortal - Halhatatlanság (az élet fogy, de nem halsz meg)
- runscript zz_addparty NPCname - Hozzáad egy nem játékos karaktert a csapatodhoz (NPCname helyére kell beírni a nevet, a lehetőségek lejjebb láthatók)
- runscript ai off - Kikapcsolja az AI-t
- runscript selectparty - Előhozza a csapatválasztó képernyőt
- runscript chargen - Origin képernyő
- runscript killallhostiles - Megöl minden ellenséget a környéken
- runscript zz_addapproval X Y - Approval-t ad egy karakterhez
- runscript zz_upgrade - Enchantment menü
- runscript zz_addparty - Csapat létszámlimitén túl is hozzáad társat
- runscript healplayer - Meggyógyítja a csapatot
- runscript bowlingforferelden - Ellöki az ellenséget és pajzsot ad
- runscript zz_dropparty - Eltávolítja a csapattársakat
- runscript zz_talk_nearest - Talk to nearest NPC
- runscript zz_pre_strategy - Duncan's Fire-höz (Ostagar) teleportálja a csapatot
- runscript zz_pre_demo2 - Ostagarba teleportálja a csapatot
- runscript wizard - 2-es szintű mage-t csinál a játékosból
- runscript rogue - 2-es szintű rogue-t csinál a játékosból
- runscript warrior - 2-es szintű warrior-t csinál a játékosból
- runscript addtalent X - Ad a karakternek egy skillt vagy talentet. (X helyére egy számot kell írni, a lista lejjebb látható)
- runscript removetalent X - Eltávolít egy talentet
Karakter kódok (A nevek előtti számot írd be az adott karakter eléréséhez.)
- 1 - Alistair
- 3 - Morrigan
- 5 - Shale
- 6 - Sten
- 7 - Zevran
- 9 - Eiliana
Talent kódok (A talentek előtti számot írd be az adott talent eléréséhez)
- 1-Shield Pummel
- 3-Critical Strike
- 4-Sunder Armor
- 7-Punisher
- 9-Riposte
- 10-Cripple
- 11-Dual Striking
- 12-Shield Wall
- 13-Shield Cover
- 19-Precise Striking
- 20-Perfect Striking
- 25-Holy Smite
- 28-Imdomitable
- 33-Defensive Fire
- 38-Assault
Teljes lista a runscript addtalent cheat-hez:
const int ABILITY_TALENT_ACID_SPRAY = 90034; const int ABILITY_TALENT_AIM = 500; const int ABILITY_TALENT_ARROW_OF_SLAYING = 802; const int ABILITY_TALENT_ASSAULT = 38; const int ABILITY_TALENT_AURA_OF_CORRUPTION = 90033; const int ABILITY_TALENT_BELOW_THE_BELT = 3026; const int ABILITY_TALENT_BERSERK = 700; const int ABILITY_TALENT_BLOOD_FRENZY = 713; const int ABILITY_TALENT_BRAVERY = 17; const int ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT = 90075; const int ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT = 90076; const int ABILITY_TALENT_BROODMOTHER_GAS = 90085; T const int ABILITY_TALENT_BROODMOTHER_LEFT_V1 = 90031; const int ABILITY_TALENT_BROODMOTHER_LEFT_V2 = 90069; const int ABILITY_TALENT_BROODMOTHER_RANGED_SPIT = 12010; const int ABILITY_TALENT_BROODMOTHER_RESISTANCES = 90077; const int ABILITY_TALENT_BROODMOTHER_RIGHT_V1 = 90032; const int ABILITY_TALENT_BROODMOTHER_RIGHT_V2 = 90070; const int ABILITY_TALENT_BROODMOTHER_SCREAM = 90084; const int ABILITY_TALENT_BROODMOTHER_SWEEP = 90071; const int ABILITY_TALENT_BROODMOTHER_VOMIT_ALL = 90072; const int ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT = 90073; const int ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT = 90074; const int ABILITY_TALENT_BROODMOTHER_GRAB_LEFT = 90098; const int ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT = 90099; const int ABILITY_TALENT_CAPTIVATE = 1000; const int ABILITY_TALENT_CLEANSE_AREA = 3017; const int ABILITY_TALENT_CONSTRAINT = 3006; const int ABILITY_TALENT_CRIPPLE = 3069; const int ABILITY_TALENT_CRIPPLING_SHOT = 805; const int ABILITY_TALENT_CRITICAL_SHOT = 804; const int ABILITY_TALENT_CRITICAL_STRIKE = 3; const int ABILITY_TALENT_CRY_OF_VALOR = 3045; const int ABILITY_TALENT_DARKSPAWN_RESISTANCES = 90078; Gives you the darkspawn resistance stat const int ABILITY_TALENT_DEADLY_STRIKE = 708; const int ABILITY_TALENT_DEATH_BLOW = 3021; const int ABILITY_TALENT_DEATH_FURY = 4051; const int ABILITY_TALENT_LACERATE = 3059; const int ABILITY_TALENT_DEFENSIVE_FIRE = 33; const int ABILITY_TALENT_DEMON_PROPERTIES = 90081; ? const int ABILITY_TALENT_DEMORALIZE = 705; const int ABILITY_TALENT_DESTROYER = 3032; const int ABILITY_TALENT_DEVOUR = 3065; const int ABILITY_TALENT_DIRTY_FIGHTING = 603; const int ABILITY_TALENT_DISENGAGE = 3016; const int ABILITY_TALENT_DISTRACTION = 701; const int ABILITY_TALENT_EVASION = 3069; const int ABILITY_TALENT_DODGE = 21; const int ABILITY_TALENT_COMBAT_MOVEMENT = 21; const int ABILITY_TALENT_EXPLOIT_WEAKNESS = 56; const int ABILITY_TALENT_DUAL_WEAPON_CRIPPLE = 10; const int ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE = 11; const int ABILITY_TALENT_DUAL_WEAPON_FLURRY = 3035; const int ABILITY_TALENT_DUAL_WEAPON_MOMENTUM = 717; const int ABILITY_TALENT_DUAL_WEAPON_RIPOSTE = 9; const int ABILITY_TALENT_DUAL_WEAPON_SWEEP = 3044; const int ABILITY_TALENT_DUAL_WEAPON_TBD = 8; const int ABILITY_TALENT_DUELING = 709; const int ABILITY_TALENT_FEAST_OF_THE_FALLEN = 3058; const int ABILITY_TALENT_FEIGN_DEATH = 3023; const int ABILITY_TALENT_FINAL_BLOW = 3009; const int ABILITY_TALENT_FRIGHTENING = 3066; const int ABILITY_TALENT_GENLOCK_PROPERTIES = 90079; const int ABILITY_TALENT_GOLEM_KICK = 90058; const int ABILITY_TALENT_GOLEM_QUAKE = 90056; const int ABILITY_TALENT_GOLEM_RANGED_1 = 90057; const int ABILITY_TALENT_GOLEM_SLAM = 90055; const int ABILITY_TALENT_HIDDEN_ASSASSIN = 4014; const int ABILITY_TALENT_HIDDEN_BERSERKER = 4016; const int ABILITY_TALENT_HIDDEN_CHAMPION = 4013; const int ABILITY_TALENT_HIDDEN_DOG = 4034; const int ABILITY_TALENT_HIDDEN_DUELIST = 4030; const int ABILITY_TALENT_HIDDEN_RANGER = 4029; const int ABILITY_TALENT_HIDDEN_REAVER = 4019; const int ABILITY_TALENT_HIDDEN_ROGUE = 4020; const int ABILITY_TALENT_HIDDEN_SHALE = 4033; const int ABILITY_TALENT_HIDDEN_TEMPLAR = 4021; const int ABILITY_TALENT_HIDDEN_WARRIOR = 4022; const int ABILITY_TALENT_HURLOCK_PROPERTIES = 90080; const int ABILITY_TALENT_INDOMITABLE = 28; const int ABILITY_TALENT_INVALID_TALENT = 0; const int ABILITY_TALENT_KEEN_DEFENSE = 3049; const int ABILITY_TALENT_LETHALITY = 777; const int ABILITY_TALENT_MARK_OF_DEATH = 3060; const int ABILITY_TALENT_MASTER_ARCHER = 35; const int ABILITY_TALENT_MELEE_ARCHER = 34; const int ABILITY_TALENT_MIGHTY_BLOW = 3028; const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089; const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090; const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116; const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117; const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118; const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091; const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088; const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087; const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018; const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020; const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019; const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024; const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025; const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067; const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016; const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049; const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050; const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017; const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051; const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015; const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047; const int ABILITY_TALENT_MONSTER_FLANKING = 90023; const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060; const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056; const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057; const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055; const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048; const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063; const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062; const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065; const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064; const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036; const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066; const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038; const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037; const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044; const int ABILITY_TALENT_MONSTER_PARALYZE = 90043; const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030; const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068; const int ABILITY_TALENT_MONSTER_RABID = 90083; const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086; const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092; const int ABILITY_TALENT_MONSTER_SHRED = 90039; const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040; const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041; const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128; const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129; const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029; const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026; const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028; const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027; const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046; const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042; const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131; const int ABILITY_TALENT_MOTIVATE = 42; const int ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK = 1004; const int ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR = 91; const int ABILITY_TALENT_MASTER_RANGER = 92; const int ABILITY_TALENT_ONE_MIND = 29; const int ABILITY_TALENT_ONE_MIND_II = 30; const int ABILITY_TALENT_ONE_MIND_III = 31; const int ABILITY_TALENT_ONE_MIND_IV = 32; const int ABILITY_TALENT_OVERPOWER = 3073; const int ABILITY_TALENT_OVERRUN = 3024; const int ABILITY_TALENT_PAIN = 3067; const int ABILITY_TALENT_PERFECT_STRIKING = 20; const int ABILITY_TALENT_PINNING_SHOT = 803; const int ABILITY_TALENT_PINPOINT_STRIKE = 3051; const int ABILITY_TALENT_POMMEL_STRIKE = 3024; const int ABILITY_TALENT_POWER_SLAM = 90045; const int ABILITY_TALENT_POWERFUL = 14; const int ABILITY_TALENT_POWERFUL_SWINGS = 718; const int ABILITY_TALENT_PRECISE_STRIKING = 19; const int ABILITY_TALENT_PUNISHER = 7; const int ABILITY_TALENT_RALLY = 3038; const int ABILITY_TALENT_RAPIDSHOT = 3071; const int ABILITY_TALENT_RESILIENCE = 48; const int ABILITY_TALENT_RESIST_DECEPTION = 52; const int ABILITY_TALENT_RIGHTEOUS_STRIKE = 23; const int ABILITY_TALENT_SCATTERSHOT = 800; const int ABILITY_TALENT_SHATTERING_BLOWS = 3001; const int ABILITY_TALENT_SHATTERING_SHOT = 3072; const int ABILITY_TALENT_SHIELD_BALANCE = 37; const int ABILITY_TALENT_SHIELD_BASH = 617; const int ABILITY_TALENT_SHIELD_BLOCK = 3074; const int ABILITY_TALENT_SHIELD_COVER = 13; const int ABILITY_TALENT_SHIELD_DEFENSE = 704; const int ABILITY_TALENT_SHIELD_EXPERTISE = 36; const int ABILITY_TALENT_SHIELD_MASTERY = 2; const int ABILITY_TALENT_SHIELD_PUMMEL = 1; const int ABILITY_TALENT_SHIELD_TACTICS = 3030; const int ABILITY_TALENT_SHIELD_WALL = 12; const int ABILITY_TALENT_HOLY_SMITE = 25; const int ABILITY_TALENT_SPIDER_PROPERTIES = 90082; const int ABILITY_TALENT_STRONG = 27; const int ABILITY_TALENT_STUNNING_BLOWS = 3000; const int ABILITY_TALENT_SUMMON_SPIDER = 93; const int ABILITY_TALENT_SUNDER_ARMOR = 4; const int ABILITY_TALENT_SUNDER_WEAPON = 3025; const int ABILITY_TALENT_SUPERIORITY = 3039; const int ABILITY_TALENT_SUPPRESSING_FIRE = 801; const int ABILITY_TALENT_TAUNT = 3041; const int ABILITY_TALENT_THREATEN = 808; const int ABILITY_TALENT_TRAINING_DEMONIC_COMBAT = 3078; const int ABILITY_TALENT_TRAINING_HUMANOID_COMBAT = 3077; const int ABILITY_TALENT_TRAINING_SIMPLE_COMBAT = 3076; const int ABILITY_TALENT_UPSET_BALANCE = 3050; const int ABILITY_TALENT_DUAL_WEAPON_EXPERT = 5; const int ABILITY_TALENT_DUAL_WEAPON_MASTER = 3036; const int ABILITY_TALENT_DUAL_WEAPON_TRAINING = 6; const int ABILITY_TALENT_WAR_CRY = 3037; const int ABILITY_TALENT_WEAPON_SWEEP = 3031; const int ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND = 3043; const int ABILITY_SPELL_ABOMINATION_FLAME = 10004; const int ABILITY_SPELL_ANIMATE_DEAD = 10508; const int ABILITY_SPELL_ANTIMAGIC_BURST = 11003; const int ABILITY_SPELL_ANTIMAGIC_WARD = 10900; const int ABILITY_SPELL_ARCANE_BOLT = 200254; const int ABILITY_SPELL_ARCANE_HORROR_ATTACK = 14005; const int ABILITY_SPELL_ARCANE_MIGHT = 10208; const int ABILITY_SPELL_ARCANE_SHIELD = 200255; const int ABILITY_SPELL_AURA_OF_MIGHT = 17020; const int ABILITY_SPELL_BEAR = 17010; const int ABILITY_SPELL_BLIZZARD = 13000; const int ABILITY_SPELL_BLOOD_CONTROL = 10703; const int ABILITY_SPELL_BLOOD_MAGIC = 10700; const int ABILITY_SPELL_BLOOD_SACRIFICE = 10701; const int ABILITY_SPELL_BLOOD_WOUND = 10702; const int ABILITY_SPELL_BRANKA_AOE = 90004; const int ABILITY_SPELL_BRANKA_MIND_CONTROL = 90005; const int ABILITY_SPELL_BRANKA_ROCKSTRIKE = 90003; const int ABILITY_SPELL_CHAOS_DRAKE_BREATH = 14003; const int ABILITY_SPELL_CHAOS_MAGIC = 17028; const int ABILITY_SPELL_CLEANSING_AURA = 10507; const int ABILITY_SPELL_COMBAT_MAGIC = 17023; const int ABILITY_SPELL_CONE_OF_COLD = 13002; const int ABILITY_SPELL_CRUSHING_PRISON = 11123; const int ABILITY_SPELL_CURE = 10200; const int ABILITY_SPELL_DAZE = 11115; const int ABILITY_SPELL_DEAD_MAN_WALKING = 12005; const int ABILITY_SPELL_DEATH_CLOUD = 15003; const int ABILITY_SPELL_DEATH_MAGIC = 17002; const int ABILITY_SPELL_DEMON_AURA = 90053; const int ABILITY_SPELL_DEMON_LIFT = 90054; const int ABILITY_SPELL_DEMON_SCATTER = 90052; const int ABILITY_SPELL_DIVINE_RESTORATION = 10201; const int ABILITY_SPELL_DO_NOT_USE = 11126; const int ABILITY_SPELL_DRAGON_BREATH_EVIL = 15000; const int ABILITY_SPELL_DRAGON_BREATH_FIRE = 10005; const int ABILITY_SPELL_DRAIN_LIFE = 15002; const int ABILITY_SPELL_EARTHQUAKE = 11116; const int ABILITY_SPELL_EARTHRAGE = 12000; const int ABILITY_SPELL_EARTHRAGE_II = 12001; const int ABILITY_SPELL_EARTHRAGE_III = 12002; const int ABILITY_SPELL_EARTHRAGE_IV = 12003; const int ABILITY_SPELL_ELEMENTAL_AURA = 10601; const int ABILITY_SPELL_ELEMENTAL_CONDUIT = 17000; const int ABILITY_SPELL_FADE_SHROUD = 17021; const int ABILITY_SPELL_FIRE_ELEMENTAL_LASH = 10006; const int ABILITY_SPELL_FIREBALL = 10003; const int ABILITY_SPELL_FIREFIELD = 10007; const int ABILITY_SPELL_FLAME_BLAST = 10001; const int ABILITY_SPELL_FLAMING_WEAPONS = 10204; const int ABILITY_SPELL_FLYING_SWARM = 17007; const int ABILITY_SPELL_FROSTWALL = 11007; const int ABILITY_SPELL_GAS_EXPLOSION = 10008; const int ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION = 17028; const int ABILITY_SPELL_GLYPH_OF_PARALYSIS = 11001; const int ABILITY_SPELL_GLYPH_OF_REPULSION = 17000; const int ABILITY_SPELL_GLYPH_OF_WARDING = 10601; const int ABILITY_SPELL_GOLEM_HURL = 90060; const int ABILITY_SPELL_GREASE = 11113; const int ABILITY_SPELL_GUARDIAN_GLYPH = 11001; const int ABILITY_SPELL_HEAL = 10104; const int ABILITY_SPELL_HEROIC_DEFENSE = 10203; const int ABILITY_SPELL_HEROIC_OFFENSE = 10206; const int ABILITY_SPELL_HEROS_ARMOR = 10202; const int ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR = 4012; const int ABILITY_SPELL_HIDDEN_BARD = 4015; const int ABILITY_SPELL_HIDDEN_BLOODMAGE = 4017; const int ABILITY_SPELL_HIDDEN_SHAPESHIFTER = 4018; const int ABILITY_SPELL_HIDDEN_SPIRIT_HEALER = 4025; const int ABILITY_SPELL_HIDDEN_WIZARD = 4023; const int ABILITY_SPELL_HORROR = 11108; const int ABILITY_SPELL_IMMOBILIZE = 11100; const int ABILITY_SPELL_INFERNO = 10002; const int ABILITY_SPELL_INVALID_SPELL = 10000; const int ABILITY_SPELL_LIFEWARD = 10506; const int ABILITY_SPELL_LIGHTNING = 14001; const int ABILITY_SPELL_LIGHTNING_WEAPONS = 10205; const int ABILITY_SPELL_MAGE_BASE_ATTACK = 11130; const int ABILITY_SPELL_MANA_CLASH = 11000; const int ABILITY_SPELL_MANA_CLEANSE = 11004; const int ABILITY_SPELL_MASS_CORPSE_DETONATION = 12011; const int ABILITY_SPELL_MASS_PARALYSIS = 11110; const int ABILITY_SPELL_MASS_SLOW = 11112; const int ABILITY_SPELL_MIND_BLAST = 12006; const int ABILITY_SPELL_MIND_FOCUS = 10209; const int ABILITY_SPELL_MIND_ROT = 11109; const int ABILITY_SPELL_MONSTER_OGRE_HURL = 90061; const int ABILITY_SPELL_MONSTERBUFFER3 = 90006; const int ABILITY_SPELL_MONSTERBUFFER4 = 90007; const int ABILITY_SPELL_MONSTERBUFFER5 = 90008; const int ABILITY_SPELL_NIGHTMARE = 11125; const int ABILITY_SPELL_PARALYSIS_EXPLOSION = 90173; const int ABILITY_SPELL_PARALYZE = 11107; const int ABILITY_SPELL_PETRIFY = 11124; const int ABILITY_SPELL_PURIFY = 10207; const int ABILITY_SPELL_REANIMATE = 10500; const int ABILITY_SPELL_REGENERATION = 10210; const int ARCHDEMON_VORTEX = 90000; const int ARCHDEMON_SMITE = 90001; const int ARCHDEMON_DETONATE_DARKSPAWN = 90002; const int ARCHDEMON_CORRUPTION_BLAST = 90172; const int ABILITY_SPELL_REVIVAL = 10504; const int ABILITY_SPELL_ROOT = 11114; const int ABILITY_SPELL_SHAPESHIFTER = 17009; const int ABILITY_SPELL_SHARED_FATE = 11101; const int ABILITY_SPELL_SHIELD_PARTY = 10401; const int ABILITY_SPELL_SHIMMERING_SHIELD = 17022; const int ABILITY_SPELL_SHOCK = 14000; const int ABILITY_SPELL_SLEEP = 11121; const int ABILITY_SPELL_SLOW = 11111; const int ABILITY_SPELL_SPELL_BOOST = 17015; const int ABILITY_SPELL_SPELL_BOOST_II = 17016; const int ABILITY_SPELL_SPELL_BOOST_III = 17017; const int ABILITY_SPELL_SPELL_BOOST_IV = 17018; const int ABILITY_SPELL_SPELL_MIGHT = 17001; const int ABILITY_SPELL_SPELL_SHIELD = 10400; const int ABILITY_SPELL_SPELL_WISP = 11006; const int ABILITY_SPELL_SPELLBLOOM = 11005; const int ABILITY_SPELL_SPIDER_SHAPE = 17008; const int ABILITY_SPELL_STEAM_CLOUD = 10009; const int ABILITY_SPELL_STINGING_SWARM = 12008; const int ABILITY_SPELL_STONEFIST = 12004; const int ABILITY_SPELL_STORM_OF_THE_CENTURY = 14004; const int ABILITY_SPELL_SUPPORT_THE_WEAK = 10509; const int ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS = 11122; const int ABILITY_SPELL_TEMPEST = 14002; const int ABILITY_SPELL_TREMOR = 11117; const int ABILITY_SPELL_TREMOR_II = 11118; const int ABILITY_SPELL_TREMOR_III = 11119; const int ABILITY_SPELL_TREMOR_IV = 11120; const int ABILITY_SPELL_WALKING_BOMB = 12005; const int ABILITY_SPELL_WALL_OF_FORCE = 17019; const int ABILITY_SPELL_WALL_OF_STONE = 11002; const int ABILITY_SPELL_WEAKNESS = 11106; const int MONSTER_TALENT_WILD_SYLVAN_ROOTS = 12007; const int ABILITY_SPELL_WINTERS_GRASP = 13001; const int ABILITY_SPELL_WYNNES_SEAL_PORTAL = 10704; const int ABILITY_TALENT_BACKSTAB = 3002; const int ABILITY_SKILL_DWARVEN_RESISTANCE = 3080; const int ABILITY_SKILL_HERBALISM_1 = 100061; const int ABILITY_SKILL_HERBALISM_2 = 100062; const int ABILITY_SKILL_HERBALISM_3 = 100063; const int ABILITY_SKILL_HERBALISM_4 = 100064; const int ABILITY_SKILL_INVALID_SKILL = 100000; const int ABILITY_SKILL_LOCKPICKING_1 = 100001; const int ABILITY_SKILL_LOCKPICKING_2 = 100002; const int ABILITY_SKILL_LOCKPICKING_3 = 100003; const int ABILITY_SKILL_LOCKPICKING_4 = 100004; const int ABILITY_SKILL_PERSUADE_1 = 100011; const int ABILITY_SKILL_PERSUADE_2 = 100012; const int ABILITY_SKILL_PERSUADE_3 = 100013; const int ABILITY_SKILL_PERSUADE_4 = 100014; const int ABILITY_SKILL_PET_ATTACK = 100090; const int ABILITY_SKILL_PET_DEFEND = 100092; const int ABILITY_SKILL_PET_FOLLOW = 100091; const int ABILITY_SKILL_PET_SPECIAL_ABILITY = 100093; const int ABILITY_SKILL_POISON_1 = 100071; const int ABILITY_SKILL_POISON_2 = 100072; const int ABILITY_SKILL_POISON_3 = 100073; const int ABILITY_SKILL_POISON_4 = 100074; const int ABILITY_SKILL_COMBAT_TRAINING_1 = 100100; const int ABILITY_SKILL_COMBAT_TRAINING_2 = 100101; const int ABILITY_SKILL_COMBAT_TRAINING_3 = 100102; const int ABILITY_SKILL_COMBAT_TRAINING_4 = 100103; const int ABILITY_SKILL_SENSE_DARKSPAWN = 4050; const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING = 100083; const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM = 100080; const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE = 100081; const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT = 100084; const int ABILITY_SKILL_STEALING_1 = 100021; const int ABILITY_SKILL_STEALING_2 = 100022; const int ABILITY_SKILL_STEALING_3 = 100023; const int ABILITY_SKILL_STEALING_4 = 100024; const int ABILITY_SKILL_STEALTH_1 = 100075; const int ABILITY_SKILL_STEALTH_2 = 100076; const int ABILITY_SKILL_STEALTH_3 = 100077; const int ABILITY_SKILL_STEALTH_4 = 100078; const int ABILITY_SKILL_STEALTHY_ATTACK = 12009; const int ABILITY_SKILL_SURVIVAL_1 = 100051; const int ABILITY_SKILL_SURVIVAL_2 = 100052; const int ABILITY_SKILL_SURVIVAL_3 = 100053; const int ABILITY_SKILL_SURVIVAL_4 = 100054; const int ABILITY_SKILL_TRAPS_1 = 100041; const int ABILITY_SKILL_TRAPS_2 = 100042; const int ABILITY_SKILL_TRAPS_3 = 100043; const int ABILITY_SKILL_TRAPS_4 = 100044; const int ABILITY_SKILL_COMBAT_TACTICS_1 = 100110; const int ABILITY_SKILL_COMBAT_TACTICS_2 = 100111; const int ABILITY_SKILL_COMBAT_TACTICS_3 = 100112; const int ABILITY_SKILL_COMBAT_TACTICS_4 = 100113; const int ITEM_ABILITY_HEALING_SALVE = 200001; const int ITEM_ABILITY_HEALING_SALVE_1 = 200010; const int ITEM_ABILITY_HEALING_SALVE_2 = 200011; const int ITEM_ABILITY_HEALING_SALVE_3 = 200012; const int ITEM_ABILITY_HEALING_SALVE_4 = 200013; const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE = 200203; const int ITEM_ABILITY_KOLGRIMS_HORN = 200262; const int ABILITY_TRAIT_CLUMSY = 150003; const int ABILITY_TRAIT_COLD_IMMUNITY = 150011; const int ABILITY_TRAIT_COLD_VULNERABILITY = 150012; const int ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY = 150007; const int ABILITY_TRAIT_DEMONIC_CASTER = 150008; const int ABILITY_TRAIT_EXPLOSIVE = 150009; const int ABILITY_TRAIT_FIRE_IMMUNITY = 150010; const int ABILITY_TRAIT_FIRE_VULNERABILITY = 150013; const int ABILITY_TRAIT_NATURE_IMMUNITY = 150014; const int ABILITY_TRAIT_SPIRIT_IMMUNITY = 150015; const int ABILITY_TRAIT_LIGHTNING_IMMUNITY = 150016; const int ABILITY_TRAIT_STURDY = 90300; const int ABILITY_TRAIT_FRAGILE = 150001; const int ABILITY_TRAIT_GHOST = 150004; const int ABILITY_TRAIT_HIGH_MORALE = 150005; const int ABILITY_TRAIT_LOW_MORALE = 150006; const int ABILITY_TRAIT_SENILE = 150002; const int ABILITY_TRAIT_WEAKLY = 150000; const int ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL = 90100; const int ABILITY_MONSTER_ARCANEHORROR_SWARM = 90115; const int MONSTER_TALENT_WILD_SYLVAN_STOMP = 90119; const int MONSTER_TALENT_WILD_SYLVAN_RAGE = 90120; const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BL = 90111; const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BR = 90122; const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FL = 90123; const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FR = 90124; const int MONSTER_TALENT_MONSTER_CORRUPTION_BURST = 90127; const int MONSTER_ASHWRAITH_WHIRLWIND = 90134; const int MONSTER_ASHWRAITH_LEAP = 90135; const int MONSTER_ASHWRAITH_SLAM = 90136; const int MONSTER_SUCCUBUS_DANCE = 90137; const int MONSTER_SUCCUBUS_SCREAM = 90138; const int MONSTER_DRAGON_BREATH = 90094; const int MONSTER_DRAGON_TAIL_SLAP = 90140; const int MONSTER_DRAGON_WING_BUFFET = 90141; const int MONSTER_DRAGON_SHRED = 90142; const int MONSTER_DRAGON_RAKE = 90143; const int MONSTER_DRAGON_ROAR = 90144; const int MONSTER_DRAGONLING_BREATH = 90145; const int MONSTER_PRIDE_DEMON_FIRE_BLAST = 90146; const int MONSTER_PRIDE_DEMON_FROST_BLAST = 90147; const int MOSNTER_PRIDE_DEMON_MANA_WAVE = 90148; const int MONSTER_PRIDE_DEMON_FIRE_BOLT = 90149; const int MONSTER_PRIDE_DEMON_FROST_BOLT = 90150; const int ABILITY_TALENT_MONSTER_AURA_FIRE = 90151; const int MONSTER_RAGE_DEMON_FIRE_BOLT = 90152; const int MONSTER_RAGE_DEMON_LAVA_BURST = 90153; const int MONSTER_RAGE_DEMON_SLAM = 90154; const int MONSTER_HIGH_DRAGON_BREATH = 10005; const int MONSTER_LARGE_ATTCK_BACK_LEFT = 90063; const int MONSTER_LARGE_ATTCK_BACK_LEFT2 = 90157; const int MONSTER_LARGE_ATTCK_BACK_LEFT3 = 90158; const int MONSTER_LARGE_ATTCK_BACK_RIGHT = 90062; const int MONSTER_LARGE_ATTCK_BACK_RIGHT2 = 90155; const int MONSTER_LARGE_ATTCK_BACK_RIGHT3 = 90156; const int MONSTER_LARGE_ATTCK_RIGHT = 90064; const int MONSTER_LARGE_ATTCK_RIGHT2 = 90159; const int MONSTER_LARGE_ATTCK_RIGHT3 = 90160; const int MONSTER_LARGE_ATTCK_LEFT = 90065; const int MONSTER_LARGE_ATTCK_LEFT2 = 90161; const int MONSTER_LARGE_ATTCK_LEFT3 = 90162; const int MONSTER_HIGH_DRAGON_WING_BUFFET = 90163; const int MONSTER_HIGH_DRAGON_ROAR = 90164; const int MONSTER_HIGH_DRAGON_TAIL_FLAP = 90165; const int MONSTER_HIGH_DRAGON_SWEEP = 90166; const int MONSTER_HIGH_DRAGON_STOMP = 90167; const int MONSTER_HIGH_DRAGON_FIRE_SPIT = 90168; const int MONSTER_HIGH_DRAGON_GRAB_LEFT = 90169; const int MONSTER_HIGH_DRAGON_GRAB_RIGHT = 90170; const int MONSTER_BEAR_OVERWHELM = 90130; const int MONSTER_STALKER_OVERWHLEM = 90131; const int MONSTER_DRAGON_OVERWHELM = 90132; const int MONSTER_SPIDER_OVERWHELM = 90133; const int MONSTER_ARCANE_HORROR_BUFF = 90171; const int ABILITY_TALENT_STEALTH = 100075; const int ABILITY_TALENT_COMBAT_STEALTH = 100077; const int ABILITY_SPELL_WYNNE_SPECIAL = 10510;
Teljes lista a runscript appearance cheat-hez:
BLANK_MODEL = 1; ELF = 2; DWARF = 3; DRAGON_NORMAL = 4; GOLEM_SHALE = 5; GOLEM_STONE = 6; GOLEM_STEEL = 7; BEAR_GREAT = 8; BEAR_BLACK = 9; BROODMOTHER = 10; BRONTO = 11; ARCANE_HORROR = 12; QUNARI = 13; WISP = 14; HUMAN = 15; HURLOCK_NORMAL = 16; HURLOCK_ALPHA = 17; HURLOCK_EMISSARY = 18; NUG = 20; WEREWOLF_A = 22; SHRIEK_A = 23; SUCCUBUS = 24; ABOMINATION = 25; REVENANT_A = 26; RAGE_DEMON = 27; CORPSE_D = 28; CORPSE_E = 29; CORPSE_S = 30; SHADE = 31; ASH_WRAITH = 32; DEEPSTALKER = 33; DOG_MABARI_ = 34; DOG_PARTY_MEMBER = 35; SQUIREL = 36; RAT_LARGE = 37; HUMAN_BOY = 38; HUMAN_SERVANT_AMBIENT = 39; HUMAN_LIBRARY_AMBIENT = 40; RAT_SMALL = 41; HUMAN_GUARD_AMBIENT = 42; HUMAN_NOBLE_AMBIENT = 43; HUMAN_MALE_FAT = 44; HUMAN_FEMALE_FAT = 45; APP_NPC_DUNCAN = 46; APP_OGRE_A = 47; WOLF = 49; GENLOCK_NORMAL = 50; GENLOCK_ALPHA = 51; GENLOCK_EMISSARY = 52; WITHERFANG = 53; AMBIENT_GOAT = 54; AMBIENT_MUTT = 55; SPIDER_CORRUPTED = 57; SPIDER_GIANT = 58; SPIDER_POISONOUS = 59; HUMAN_DYING_AMBIENT = 60; HUMAN_PRELUDE_WIZARD = 61; CAT = 63; DRAGONLING = 64; WILD_SYLVAN = 65; DRAGON_HIGH = 66; BEAR_BEARESKAN = 68; SKELETON_A = 69; SKELETON_F = 70; SKELETON_S = 71; PRIDE_DEMON = 72; BROODMOTHER_TENTACLE = 73; WOLF_BLIGHT = 74; LADY_OF_THE_FOREST = 75; PIG = 76; DEER = 77; OX = 78; RAM = 79; DRAGON_DRAKE = 80; SPIRIT_APPARATUS_HEAD = 81; ARCHDEMON_WOUNDED_ = 82; RAVEN = 84; HALLA = 85; CHICKEN = 86; OWL = 87; GRAND_OAK = 88; ARCHDEMON = 89;